Developers Firaxis and publishers 2K Games smash the boards again with the newest addition to the Sid Meier’s family, Civilization VI. A game which promises to be a challenging yet rewarding strategy game for the eager minded player. With what looks to be the series’ most advanced game yet. In this Civilization VI review you’ll see how it combines a colourful cartoon style game with a rich and expansive undergrowth of complicated decision.
Sid meier’s family of strategy based, population sprawling games gives the player a sense of power to control their civilisations fate, but somehow their newest realise makes us feel like a true leader. Civilisation IV introduces an array of new game mechanics and content to draw you back for more making this game an undoubtable choice for the best in the series so far.
If you like the sound of this, why not stay? Let me show you the world of civilisation IV. Don’t forget to leave me a Disqus or Facebook Comment at the end of the article with your thoughts.
Look and feel – An Era To Be Jolly
I was almost surprised when I loaded up my first game of civilisation IV. What looked to be a parchment of paper soon unfolded to be what was once known as the fog of war. A small, yet pleasant change to the games constant history of a misty map. As I explored the vast, colourful map the sheer beauty of the game astounded me. The game play is fluid and I felt a smooth, relaxing experience when running the game and always found myself at over 60FPS.
As mentioned above the game takes an almost cartoon approach. This was a nostalgic change, dating back to the series’ earlier games. I do warn you though, do not be fooled by this cartoon appeal. The game itself is rather demanding due to there being so much activity going on at once.
As well as the gameplay, itself, you’ve got steams integrated achievement system. Play different leaders or win in a certain way and you’ll unlock achievements for the game. It’s as easy as that.
Finally, the music in the game brings a sense of calm when scrolling. A feature I enjoyed the most was that music was based upon civilisation choice and what era you are in. This brilliant feature means that as you play and modernise, so does your music. Civilisation 6 also introduced voice acting from none other than Sean bean (no, he doesn’t die!). When you first meet a civilisation they no longer sound like a sim, but speak in their native language.
Gameplay – Modernising a classic
The game’s primary objective is to beat all the other civilisations any way you can, be that scientifically, through your military, religiously, culturally and even diplomatically. Once you have beaten your opponents, the game will end. It’s a simple strategy but makes the game more enjoyable.
When you first play the game, you are prompted to tell the game whether you are new to the civilisation series or you are just new to civilisation IV game. I choose new to civilisation IV but by then the game had already thrown me into the deep end. I started off as usual with my caravan of newly updated travellers and off I went in search of the perfect spot.
Unfortunately, even as a seasoned player of the game series’, I felt lost in the many new game mechanics brought to us by Civilisation 6. With a significant lack of tutorial, I found myself guessing in the beginning. I won’t say this was not a bad thing as it forced me to read the benefits and restrictions of the new mechanics.
Time For an Overhaul
I can’t simply explain how new this gameplay felt, but it revitalised the whole experience for me. Through doing in game quests to decrease the amount of time it would take to re-search my science to being able to create districts for my cities meant I felt connected to my own little civilisation.
The game doesn’t stop here. With a new overhaul of the diplomacy system, I was allowed more freedom to determine the relationships I wanted with the other civilisations surrounding me. I was opened to new tactics to team up upon my enemies or collaborate to bring peace to the surrounding lands.
Religion now plays a huge part in Civilisation 6. From the previous game, I felt that it took a back seat however it has the potential to become your best friend. Through helping with thing such as cultivation of crops to increase food supplies or a steady amount of gold for each quarry I had, it helped in several small ways (nearer the end game it maybe helped a little too much)
Finally, the civilisation IV gave us an updated tech tree called the Civics tree, first introduced as an idea in civilisation 5. I was taken back at how small a technology tree Civilisation 6 had however when I did a more in-depth search I found a lot of it has been moved to the civic tree. This provides an entirely new way to start off your civilisation from the go ahead.
The multiplayer of Civilisation is as fast paced as you and the other players decide to make it. As with a lot of games, it adds a new twist to the game by allowing you to test your strategic ability against other masterminds. I was happy with the multiplayer, not once dropping out of games or receiving latency issues like I did in the previous game.
Civilisation IV brought new life to an ever-growing series of golden games. I played games that would last for hours on end only to realise I was no closer to winning than I was at the beginning of my endeavour. What makes this game so good is the complicated nature hidden behind a simple game.
Allowing myself to get lost in the new system opened my eyes to the potential this great game has. I would openly recommend this game to any strategic enthusiast or casual gamer looking to branch out on their genre.
About this Sid meier’s Civilisation IV review
Developers & publishers: Firaxis & 2K
Review format: PC
PEGI Rating: 12