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Welcome to My Games Lounge Feature Friday!

We are very proud to introduce the first of our two major game developer interviews, next Friday we will be talking Tearaway with Media Molecule’s Rex Crowel so don’t miss that! But today we are hearing from the developers of the Witcher series and their next instalment: The Witcher 3: Wild Hunt.

Personally I have been looking forward to this game since the first moment I saw it and most of the worlds gamers agree! With over 80 awards and distinctions already the game certainly has some expectations to live up to, we talk to CD Project RED about this, the games features and more.

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Please introduce yourself and what you do a CD Projekt RED to our readers.

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Hi, my name is Miles Tost and I’m level designer at CD Projekt RED.

Welcome to My Games Lounge. Firstly,you made a big call in delaying the game until 2015, how tough was the decision?

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CD Projekt RED is all about quality. We support our games well after launch, free of charge and take special pride in the way we approach our community. Yes, it was tough but we either release a really good game that has bugs and put gamers’ trust in us on the line, or take our time and release a great game that will leave an impression on the whole genre. Think of it like this: a year after we launch The Witcher 3, no one will remember we postponed the launch a couple of months. Everyone will just have fun playing the game–a really well polished game.

How much pressure is there on you to produce The Witcher 3 to top class standards given the awards it has won already? Expectations are so high! 

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We try not to think about the pressure. We’re just making a game of our dreams and gamers seem to like that game. I mean, if we started every day by thinking about what people expect, that’d be quite counter-productive.


You have mentioned how your game will differ to Skyrim in terms of the story element, how are you going to achieve this exactly?

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By giving players a 50 hours main story arc, that’s as intensive at the beginning, as it is at the end. People keep comparing The Witcher 3 and Skyrim because of both games being set in an open world, but, in my opinion, they’re quite different. Skyrim is more of a sandbox experience–you get a specific set of game mechanics and go to play in a sandbox. The Witcher 3 is a really huge story, that’s set in a giant world. At any time, you can stray from the main story arc and do anything, but the objective of the game is to get to know that story.


Combat is another element our community is intrigued by, you said that Batman Arkham games have inspired you so are you using a form of attack and counter system? 

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Combat is a really important part of the game, that’s why we revamped a lot of it when you compare The Witcher 3 to The Witcher 2. The game’s a lot more intimate now, with much more of an emphasis put on tactics and thinking ahead. Less slashing and rolling, more strategy and dodging. Witcher Signs are a big part of that as you have area-of-effect Signs in your repertoire (like the new AARD). When you combine all of this, you get a familiar, but totally redesigned experience.

Gameplay Video

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How will the continuation of the story from the 2nd game work on consoles? 

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We’re still exploring different possibilities. What I can confirm for now is save importing on the PC.


On My Games Lounge we have a big Indie Developer following and we love hearing from them, what do you think gives you the edge still being independent?

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Poise, I think. Always do what you love and stay true to yourself, even if it puts you on the edge. The payoff can be life changing.


What do you think indie developers add to the gaming industry at the moment & is there any advice you would pass along to our IndieDev friends on MGL?

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I think that indies bring a lot of fresh air into the industry and that there’s a lot of raw creativity coming from them. You know, ideas that everyone else thinks are insane–some indies are actually making really cool stuff happen this way. In terms of advice, well, always stay true to yourself and push hard to make the game you want to make. Be adamant. I think that’s key.


Bonus question

After playing InFamous Second Son we love to debate Super Powers! If you could have one Super Power what would it be and why?

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I think bending time would be awesome. That would come in handy while handling deadlines!


Many, many thanks from all of us here at My Games Lounge on our first interview with CD Project RED who we’ll be following up with as the time ticks down to release of this fantastic looking RPG.

Remember right here next week at the same time we have an exclusive with Tearaway and Little Big Planet developers Media Molecule so don’t miss out!

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