Anyone who’s either played on a Nintendo Wii, 3DS or 2DS will be familiar with those delightful characters called Mii’s. It’s also a fair bet that at some point you’ve also explored StreetPass games. Well, as you’ll see in my Miitopia review, this game is a mash-up of both of these.
StreetPass Quest 1 and 2 had you assembling a team of Mii’s to go on an adventure with choices of paths, combat and lots of rewards. Miitopia expands on this format of Mii adventuring including common Role Playing Game features.
So assemble your team of Mii’s grab a seat by the campfire and listen to the story of Miitopia as i continue my review below. But, don’t leave Mii without letting me know if you’ve had a chance to play this cool game. Drop a Disqus or Facebook comment at the end and Share This with all your fellow Nintendo gamers.
Look and Feel – “This is a story of how a Mii had an adventure”
Miitopia initially looks and feels like the StreetPass Quest game. You get to choose your Mii to represent your character and commence on your travels. However at this point the RPG element kicks in and you can specify character traits such as job.
This defines an RPG Class with different abilities i.e. fighter, mage, healer. Plus you can choose your personality.
Both of these contribute to how your Mii interacts with others in the world. You can import Mii’s from your own Mii collection of your handheld, from Tomodachi Life (a Mii life simulator previously released by Nintendo). Or generate new a new Mii from Mii Maker or choose one from Miitopia’s Central online repository.
There are other options to import Mii’s from the Miitomo service via QR codes or from the internet or from your WiiU console. You then need to assemble your cast by picking a few other Mii’s that play NPC’s and the baddie for the game.
This provides you with the option of tailoring your adventure any way you want. You can add your friends, comic book heroes, celebrities, famous people or computer games characters, the skies the limit here.
All of which is presented in an easy to use way with some very nicely delivered graphics on the handheld.
Story / Game modes and Gameplay – “The smallest person can change the course of the future”
Your Mii proceeds on an adventure meeting other Mii’s, recruiting a team of comrades, bearing arms in the face of evil and… I won’t spoil the story plot by giving details. But essentially you play the hero and you have to right the wrongs done by the big bad.
As you progress along the map you meet a whole plethora of enemies, NPC’s and are rewarded with treasure.
In most RPG titles, character development and levelling is key to progression as difficulty gradually increases. This holds true with Miitopia and one thing that i liked was how your Mii develops a friendship affinity with each of their companions. As your friendship develops you gain access to more support skills which increases your abilities in combat, however get it wrong and you get sulky Mii’s.
At points in the game your party can rest at the Inn to increase affinity and there is the option to purchase new clothing and equipment, eat food rewards to increase your character’s stats and play mini games. The mini games reward food and money and a simple games of chance that can be played by trading tickets to play.
After a good night’s sleep its back on with the adventuring.
A Tall Tale
Initially the story feels very linear, however as the adventure progresses you are given choices of different paths to follow. Back tracking is often required to expose all areas of the map.
The story itself has a comedy element with continuous banter between party members during movement and fights.
Some of the dialogue ranges from hilarious to plain ridiculous and it’s only fair to say at this point in the review that Miitopia is a Westernised port from the Japanese game. Which might explain why i had some rather odd dialogue from my Mii’s that i can’t help thinking might been lost in translation somewhere.
Sometimes the story gets a little stagnant with repetition too. With more fights and inns becomes the theme.
The majority of the time whilst playing Miitopia is shared between exploring and taking part in fights. The fight mechanics initially start with just your Mii, but later expand into party combat. The combat follows the genre of turn based combat that many RPG’s have used before.
You pick who goes first, which attack you use, hits are dealt with and then the enemies does likewise. It’s at this point that you can either manage the combat yourself or switch to auto mode where the decisions are completed for you. I like this option as it will cater for players of different ages and interest levels.
The whole combat system is solid and allows use of affinity moves, weapon attacks and player job (class) based attacks. During my review i my party contained 4 characters which any RPG gamer would recognise; fighter, mage, thief and healer. There is also an element of hand holding present in Miitopia.
If things go particularly bad NPC’s pop into combat to help out in the form of godly powers being given and visiting Mii’s to help you out of sticky situations. Likewise if a Mii’s is getting injured you can also utilise a safe spot at the read of the party to put them out of harm’s way whilst they rejuvenate. I liked the combat system in Miitopia as i could switch in and out of my control and AI control when felt like it.
The rewards for winning a battle are key to the storyline (shhhh no spoilers!) and experience and food items are rewarded to help grow your Mii’s. Whilst the gameplay can seem very simplistic initially it has all the hallmarks of a fun RPG.
The gameplay is strictly a solo affair with no multiplayer as such, however Miitopia does include both SpotPass and StreetPass features allowing sharing of Mii’s wirelessly to other players of the game and owners of a 2DS/3DS. All of this brings a richness to the game and if you don’t like the cast of characters in the game at any point you can swap out a Mii.
For example i changed the big bad from a Mii of Bowser to Darth Vader!
The other feature that is included in Miitopia is the option to interact with Amiibos. At certain points you can scan your Amiibo using NFC (new 3DS) or via the additional accessory NFC reader on the older 3DS. By scanning them you get access to the Amiibo’s outfit, some give you vouchers for use at the inn.
This is a nice feature in Miitopia which encouraged me to dust off my Amiibos that were sitting lonely on the shelf!
Game Controls and Menus – “It’s a dangerous business, Frodo, going out your door.”
Miitopia supports both button and lower screen touch access. The menu options are easy to follow and plenty of help is provided. Sometimes you feel that you’re hammering the buttons to see the next screen during dialogue, however one of the functions that Miitopia has that i liked was the ability to speed up dialogue and play (which was added to StreetPass games a while back).
The controls are simplistic and you quickly learn the button sequences to play. There is nothing complex like move sets to learn and combos. It would suit a gamer of any age as access to saving progress is available all the time and Miitopia kindly reminds you to take breaks if you play for long periods of time.
Miitopia is a pleasant jaunt into the world of role playing games. It has hidden depth in character development and fighting but sometimes feels a little repetitive. The experience is a positive one but at points i did feel left wanting a bit more than the game offered in terms of content and interaction with the world i was thrown into.
The story is fun and would interest a different range of player ages, it would appeal to gamers who have owned Tomodachi Life or have enjoyed StreetPass Mii games.
Miitopia delivers a solid experience and provides an RPG-lite experience which I enjoyed in spite of it’s shortcomings.
About This Miitopia Review
Game Reviewed: Miitopia 3DS, Digital Edition provided by publisher
Review Format: Nintendo 3DS
PEGI Rating: 7
Graphics - 7/10
Story - 6/10
Game Modes - 6/10
Gameplay - 6/10
Fun Factor - 7/10