Lego Marvel, Lego Batman, Lego Lord of the Rings, even Lego Rock Band! Developer TT Games are no stranger to Lego, it’s what they do best. Known for their licensed Lego games, their newest game Lego Worlds is a minecraft-esque game that boasts endless hours of fun in procedurally generated worlds, with different Lego kits to play in.
Does it live up to the reputation of TTs flawless Lego franchise, or does it all just come crashing down? In this review I will talk about the good and bad of Lego Worlds, what I found fun and what I didn’t.
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Look and Feel
The game looks cute. There isn’t much difference from the looks of other Lego games, there doesn’t need to be, everything is made out of blocks so realism isn’t important. Running around in these worlds made me feel like a child again and it was fun – until the framerate dropped.
Playing on an Xbox One, this was a big issue with the game throughout my time with it.
The framerate would randomly drop significantly, to the point where it would be like watching a slideshow, and this happened often. Any time you’re in the middle of having fun and really getting into the game, everything will come to a grinding halt and you’ll have to stop and wait for it to be over before you can resume your adventures.
This took me out of the game and was quite disappointing, especially coming from TT who excel with Lego games. I’ve never experienced framerate drops as bad as this in any of their other Lego games either which suggests it may be something they patch later. If the do, loading times is something that also needs fixing as it can take some time.
I’ve found myself in this situation a few times where I’d be headed in one direction, and an invisible wall would stop me from progressing until the next chunk of world had finished generating/loading. Plus, even once it lets you through, you’re still waiting for the world to load and you can see the tunnels through huge gaps in the ground.
When you are playing such a big game, you do expect a certain level of smoothness which this doesn’t deliver which is a shame. Let’s hope this is patched in the near future.
Similar to games such as Minecraft, there is no story in Lego Worlds, only whatever you want to do. The tutorial starts you off stranded on an island, and you have to find golden bricks to fix your crashed spaceship so you can visit other worlds.
That’s also what you’ll be doing for every world you visit: collecting gold bricks so you can power up your spaceship and visit more worlds. Using your discovery tool to ‘discover’ new Legos and characters was actually quite fun, and you can change your character whenever you want.
Lego figures would roam the worlds, some having speech bubbles over their heads. They will ask for different things from simple requests like a red apple to more hands-on requests like a new home. The copy tool comes in handy for the latter, as you can build something, and then use the copy tool to add it to your discovery list which then lets you use it anytime anywhere.
The building is the central part of Lego, and unfortunately it’s really fiddly. There is no snap function and holding the A button down and moving the cursor to build quicker ended up making uneven structures as it would be placing blocks too fast for some to even register. I found myself avoiding any quest that required me to build for this reason, which was really disappointing.
Other than that, There isn’t really that much to do.
Get Those Bricks!
Children would definitely have a fun time with this as it’s a simple game where you can let your imagination run wild. Personally, I found it to get quite boring and repetitive after a while. The overall main objective is to collect as many gold bricks as you can in these worlds and become a master builder, and you can get these bricks from quests or you can find them in underground chests throughout the worlds.
Reaching a certain amount of gold bricks would give you a new tool, like a camera or grapple gun. Once you become a master builder, you can choose to create a world to visit with a specific “Biome” that you’ve unlocked instead of it being randomised, but that’s the only addition.
The multiplayer was a bit of a let down as well. Joining a friends session, I didn’t have my own character and was told by the game that as this is the hosts world, any discovery I make, buildings I build, or gold bricks I find are not my own, and instead contribute to the hosts progression.
This made wanting to do anything a bit pointless, as I would get nothing for my findings and creations. The host also had a biome I hadn’t unlocked at the time, so it was a bummer running around in a world and not being able to unlock anything for myself.
For a budget game, Lego worlds has undeniable charm, but I expected better from TT games. The terrible framerate, lack of stuff to do and one-sided multiplayer ruined this for me, and I got bored quickly, which is a shame.
Through all of this though, I still find myself going back to it every now and then, if only in short bursts when I want something to do.
For children, this is probably an awesome game that will keep them satisfied for days and days, but for adults, I can imagine it gets boring quickly. If you can look past all the flaws however, then there is potential for a really cute little Lego builder, but it’s sadly not reached.
About Lego Worlds Review
Developers & Publishers: TT Games, WB Interactive
Gaming Platform: PC Games, PS4, Xbox One
Lego Worlds Verdict
Graphics - 7/10
Multiplayer - 6/10
Gameplay - 7/10
Fun Factor - 7/10