God Eater, to me, has always been the casual Monster Hunter. It requires much less thought and far more anime. In the course of my God Eater 3 review, not much has changed.
There are more huge monsters (Aragami). Gigantic weapons with cool designs and clothes that are far too nice for a post-apocalyptic world. Plus, women so well-endowed I’m surprised they don’t have applicable burst arts.
But more doesn’t necessarily mean better. Bandai Namco may continue to publish the God Eater series, but original developer “Shift” is replaced by “Marvelous First” this time around, and the quality is relatively consistent but with little-to-no improvement in my opinion.
This action series has seen better days, but that’s not to say it’s all bad. The story and characters may have taken a hit, but the action is still thoroughly enjoyable as is bite-size mission structure.
This, combined with the pursuit of materials to create even better God Arcs (weapons) can easily keep you coming back for more. Providing you don’t get sick of the first half of the story.
How Does God Eater 3 Play
Returning fans of God Eater will be familiar with the third
Create a character (male or female), endure some cringe-worthy cut-scenes beyond the awesome opening, adjust your load-out at the terminals. Then, select a mission from the designated spot and choose which team-mates to bring along to hunt down Aragami.
These are large monsters, hungry for a bit of a God Eater flesh. Or their Oracle Cells. Whatever you like.
At the end of missions, your rank determines some of the rewards given at the end. Certain materials, usually earned by breaking certain parts on an Aragami (called “Bonds”), can be used to craft new weapons, guns and/or shields.
Not to mention the cosmetic clothing options that unlock as you progress through the story.
The early moments of God Eater 3 can be a bit of a chore, and the highlights are definitely at the end-game when you’ve discovered which of the eight melee weapon types work best for you.
But there are undeniable improvements to the user interface and animations that, though not the improvement you might expect from a game that came from Playstation PORTABLE to
Combat Details: So Many Details
God Eater 3 is at its best when you’re in combat. The intense fights, managing your health, using your Oracle energy when switching to your gun on the fly. While also knowing when to shield-up to survive a massive attack and defend.
It’s all high-octane, deceptively thoughtful fun.
There are eight melee weapon styles to choose from, each with several upgrade paths, three damage types and four elemental affinities. The same applies to the four gun styles and the three shield types.
Aragami themselves have weaknesses to certain elements and damage types, and there are plenty of skills you can install in free weapon slots to enhance various abilities.
The three arts are Ground, Aerial and Step. By using Burst Arts, they gain experience and unlock new Burst Arts as well as Burst Art Effects which add a damaging flourish to the end of Burst Arts.
You can also customise bullets for the equipped gun, which transforms from the God Arc itself, and that customisation is welcome for those looking to maximise damage at range.
Combat Thoughts and Feelings: So Many Thoughts and Feelings
The thing about this God Eater in terms of gameplay is
Sure, there’s the new Link Aid system that offers shared temporary buffs between two characters mid-battle. Yes; it looks a little bit better than the PSP entries.
But it’s largely the same satisfying loop it always was; slay Aragami, get loot, make new God Arcs and beat better Aragami much more quickly.
I do appreciate the testing area, accessible via the terminal when equipping Burst Arts. It allows players to get a feel for the eight God Arcs and four Guns, with accurate damage numbers at Level 3 Burst that doesn’t deplete.
This allows for determining the maximum damage potential the many combinations of weapons and arts there are
I personally spent half of the game with the initial weapons – the Twin Blades (namely Biting Edge) before realising I hated them. As soon as I switched to Buster Blade (the humongous sword) my experience improved dramatically. I prefer slower, heavier-hitting attacks.
That’s the beauty of these games: there’s something for everybody.
As for the Aragami themselves, some of them can feel a bit cheap with their sweeping attacks and the camera doesn’t always favour the player.
That said, it’s supremely satisfying to hit a devastating three-charged crushing edge, breaking an Aragami’s head/legs/wings leaving it collapsed and open for a second full-charge attack.
In Soviet Russia; Aragami Devour YOU
Born of the
Until now. Now, these Ash Aragami can devour the God Eaters/Adaptive God Eaters and enter a Burst state of their own.
During Burst state, Ash Aragami spend a good two or three minutes just crapping all over you unless you have lightning fast reflexes or utilise the excellent Dive-Jump function to expend stamina and air-dash away, shield-up.
Ash Aragami offer the most interesting challenges and also some of the cheapest deaths. Fortunately, players go in to fights with nine lives to spare (though if a team-mate doesn’t revive you, you’ll spend three per death).
All in all, I really enjoy the idea behind the Ash Aragami and the combat overall.
Presentation And Graphics: Black Tape Edition
Details of the graphical presentation, style and performance. In addition to a look at sound, quality of
There’s a distinct Anime look to God Eater. Very generic anime at that. I don’t dislike how it looks, but there’s a lot of muddy colour palettes, dull environments and struggling teens with dreams for the future.
The highlight of God Eater 3’s visuals are its Aragami and God Arc designs. There’s a lot of variety and they all look pretty cool as well as being make-shift slapped together, as gear in the post-apocalypse might be.
There are also some flashy Burst Art effects that look pretty cool in battle.
The worst aspect? The tape. All of the black tape. There’s so much tape. Across noses, men’s chest areas, shoulders – I just don’t understand.
No doubt there’s a codec in the glossary somewhere to say “we use black gaffer tape on everything” but it’s absurd. Though it appears they ran out of tape before getting to Hilda’s chest. Suspicious lack of tape for those things.
For as generic as God Eater 3 can be, there are certain little touches I really appreciated. First of all, the voice acting is pretty good across the board, even if the story isn’t much to write home about.
Secondly, when returning from a mission, Amy – the administrator on the main caravan the team travels on – has a few canned lines that come through the on-board speaker system.
It’s adjusted to sound like you’re being called in for your Doctor’s appointment, but Amy is a joy to listen to.
Following on from that, the banter during missions between team-mates and the information drip feed from Amy via radio (a different filter than when returning) help to establish this harsh world as a team effort as well as having gameplay benefits.
For instance, health isn’t displayed for Aragami (save for certain indications on the mini-map if you have certain skills equipped) so Amy shouting out “It’s almost done! Finish it!” indicates being near the end and encourages an all-out assault.
God Eater 3 has a dense story mode, though it’s all Aragami killing. Plenty of missions both story-based and option await the dedicated player.
The main story took me roughly forty hours, but I dawdled quite a bit with the in-game clock running. So my actual clock states much more.
Assault Missions unlock as the game progresses, which allows online players (up to 8) to take on brutal Aragami. Though of the three I’ve done, the second one died within a minute.
Some people have definitely learned the ways to cheese these enemies.
Should You Play God Eater 3?
God Eater 3 is very similar to the previous games in the series, but lacking the interesting characters for the most part. The change in developer hasn’t made any real change is the core God Eater experience.
I don’t think it has weak characters either. I just think it doesn’t explore them very well. The created character is the vessel for the player, as it always has been, but Hugo isn’t doing you
That said, the gameplay is pretty great. Taking down Aragami is satisfying and there are enough combinations of weapons and skills to keep an avid God Eater busy mixing it up with the many missions available.
Sadly, as solid as it is, God Eater doesn’t reinvent itself as the studio apparently intended. Nor does it do much to vastly improve upon the PSP games, which is profoundly underwhelming.
Rather, I feel this God Eater should have been “God Eater: Ash” instead of a third instalment of the mainline franchise. It feels too detached from the main games – though there is one strong link that the game doesn’t explore very well.
Gamers how would suit this game
For the player that wants some Monster Hunter action but doesn’t want to take a deep dive, God Eater 3 is a much more accessible game.
That said, Monster Hunter World is still a much more impressive experience and a real example of a worn franchise reinventing itself for Playstation 4.
|The Good||The Bad||The Bugs|
|The opening is great||Weak story|
|Satisfying monster hunting||Drags a bit|
|A weapon style for everybody||Doesn’t do much to justify its generation jump|
|Good Voice Acting||The tape|
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