The Full Metal Furies review was an eye-opening experience for me. Though Full Metal Furies is a very capable beat ’em up from Cellar Door Games, with great music and clever implementation of its RPG mechanics to extend the life of the experience, I simply didn’t enjoy it as much as I thought I would. It’s a welcome addition to any Xbox One or PC player’s library, but I’d recommend it only if you’ve got at least one other person to play with (either locally or online).
The level design is fantastic and gets more intricate as the game progresses. The writing is hit-or-miss but when it hits, it’s very funny. Equipment changes up the character’s move-set, making it an essential part of your preferred strategy. But it can also be a bit of a grind at times if playing alone. As a huge fan of Rogue Legacy, I’m deeply conflicted. But this isn’t the “new Rogue Legacy”; it’s the first Full Metal Furies. And with that in mind, I think it’s absolutely worthy of your time.
If you’re interested, read on for the full review.
Review Side Quest
Full Metal Furies features four classes: Sentinel, Sniper, Engineer and Fighter. That said, we have a question for you – our audience:
If you could create a new class for Full Metal Furies, what would it be?
Get in the Disqus or Facebook Comments at the end of the review. And please share this so other gamers can get involved, and enjoy the review.
How does it play?
Full Metal Furies plays very well. Those familiar with games such as Castle Crashers, or the classic Streets of Rage, will understand the core of it, but there’s much more to Full Metal Furies than side-scrolling, beat ’em up action.
Up to 4 players can team up, locally or online, using one of the four main characters. Triss the Sentinel, Erin the Engineer, Alex the Fighter and Meg the Sniper each offer a unique style of play. They all have their own skill trees and four main skills (one for each face button on a control pad, for instance) that can be altered through finding and unlocking special equipment in the game.
Real Deal Shields
Aside from the relentless onslaught and bullet hell-like attacks from various enemies, there’s the shield system. Each main character has a clear colour co-ordination, and plenty of enemies will have either a blue, green, red or orange shield.
The shield colour indicates that only the corresponding character can attack and destroy said shield – no other character can do damage until the barrier is dealt with. So, for instance, if an enemy has a blue shield, Triss has to take said enemy to pound-town until the shield succumbs. Sometimes the shield colour will alternate, which keeps multiplayer interesting and communication vital to success.
Shield colours will only appear for currently present characters. Even in solo mode, the player controls two characters that can swap in and swap out instantly, meaning they can make use of this unique mechanic even without other players.
Full Metal Furies is level-based, taking place on an over-world covered in nodes. Breaking objects and defeating enemies, along with completing levels, provides gold. Said gold can be used for upgrading a character’s skills, unlocking new ones and purchasing new equipment if the blueprint has been found (as a reward for specific level completions).
Amongst the main stages that lead to the big boss fights against the Titans, there are bonus levels off the standard path. There are plenty of secrets to be found in Full Metal Furies if you’re enjoying the game overall.
I agree that Full Metal Furies is an excellent multiplayer game. Unfortunately, it lacks random match-making for drop-in, drop-out co-op. Luckily, I was able to convince a friend to pick up a copy and play with me, but pre-launch I was on my own, and the game isn’t anywhere near as much fun in that case.
Cellar Door Games have admitted to this being an oversight on their part over on the Steam forums, and it certainly is. Though they’ve done an objectively good job of catering to solo players, the repetition involved when trying to level up two characters with the exact same amount of gold you get in co-op is frustrating.
Due to the shield mechanics I detailed earlier, use of your secondary character in solo play is mandatory and thus, having an under-levelled secondary leaves you at a major disadvantage. Ultimately, I found myself re-running the optional boss in the desert region “Simo” for his bountiful gold drops and short time-to-kill, but that repetition wore thin on me eventually.
Presentation and Graphics
The presentation of Full Metal Furies is distinctly Cellar Door Games’ style. I’d go as far as to say it’s an evolution of what they’ve done in the past without sacrificing its identity. The character designs are simple but they pop, especially the Boss Titans of the world.
Not only that, but the environment and level design are the best the team have done. Even though it falls largely in line with typical “RPG” tropes, the way the levels are put together, along with the invisible barrier that keeps all of the action on-screen, I was very impressed with each and ever level I engaged with. Some more than others though, particularly in the desert when dodging massive sniper beams as you try to progress.
The best aspect of the game’s presentation, however, is its music. I can’t get the main camp theme out of my head even now, and that’s been going on since January. And that’s not the only memorable track; it’s just the most memorable. There’s something to be said for music that sticks with you for so long without becoming a nuisance.
There’s also a treat for Rogue Legacy fans in there that’ll blow you away if you’re like me. As somebody that relentlessly pursued and obtained the Platinum Trophy for that game, Full Metal Furies delivered significant fan service without being over-bearing.
Full Metal Furies features on the Story Mode, but there’s plenty of optional content within and 4 characters each with entire skill trees and equipment boards to fill up. If Full Metal Furies is scratching that itch, it’ll scratch it for a while to come.
I’d peg the main story at about 20 hours depending on how skilled you are at dodging. Beyond that, the game holds ridiculous, elaborate secrets after the credits role that I just wasn’t inclined to seek out myself. Though admittedly, I’m still intrigued. I may return to the game at a later date. Especially if the developer decides to implement drop-in drop-out co-op, difficult and unlikely as that may be at this point.
Should I play this?
Selfishly, I couldn’t get past my want for a Rogue Legacy 2, but Full Metal Furies stands tall on its own merits. Though it launched with a myriad of connection issues for the online component, after the fix, Full Metal Furies is at its best when played with others.
Its frantic action can get a bit busy on-screen, but the level design, music and unique play styles of all four characters makes for a thoroughly enjoyable experience.
Although playing alone is a viable option, I found it to be tedious to deal with levelling two characters so I’d recommend Full Metal Furies only to those who can get at least one other player involved. If you can get another person to play, you may find yourself heavily invested and having a great time.
Gamers who should…
If you like side-scrolling beat ’em ups, Full Metal Furies takes that concept to another level.
Gamers who probably shouldn’t…
Gamers that don’t enjoy puns should avoid like the plague.
Castle Crashers, Streets of Rage.
|The Good||The Bad||The Bugs|
|Top notch presentation||Grindy when playing solo||Online connection issues (fixed)|
|Diverse characters with interesting upgrade paths||Lack of drop-in, drop-out co-op.|
|Triss sips tea|
About This FULL METAL FURIES Review