Sometimes games play on my mind. A few of them are pure guilt that I have not played enough of them and maybe moved on too soon as this industry almost encourages. Some games just don’t quite work for you as they come out so they get lost in the pile of games you never quite got round to playing properly. Destiny is at the very top of this list right now as the next expansion, Rise of Iron launches today and I asked myself the question, is destiny worth playing now?
I figured many other gamers might be having a similar time right now, so I’ve decided to go back and play it 2 years on to see how it feels after 2 years. Plus, I’ll be reporting on Rise of Iron and how the whole thing integrates together to bring the finished product for those considering the Destiny Collection.
Below you’ll get my Destiny story and how a midnight trip to pick the game turned into a rather bland relationship. There’s also the full breakdown of Rise of Iron, what you get and why it’s cool. Plus my first gameplay diary returning to Old Russia as I begin Destiny again 2 years after release.
Experienced Destiny Player David Game has also been writing about Rise of Iron on MGL here!
There I was, standing rather excited at GAME with hundreds of other gamers ready for the day Destiny launched. The hype machine had been cranked up to maximum warp and we were all there with freshly smashed piggy banks ready to throw it at the staff and run!
At least half piled put to the pizza shop too, I mean, a long night needs carbs you know.
I bought the limited edition, no talking ghost included unfortunately but all the good in-game stuff and I was ready to go. But right off the start of the game I was left a little sad that I had played the Beta. It was all exactly the same and I really felt like I’d ruined the night but, really, Bungle maybe shouldn’t have released a beta/demo that was the very start of the game.
Make no mistake though, that gameplay even makes me excited to play again because it really is first person shooting at its best. But early on there were poor group events and nothing much going on but the rather bland story and the multi-player.
Soon I moved on, but I’ve always wanted to play it properly. Give it some time and enjoy it as a full package. Could that be now?
The Destiny Collection
Considering the massive work done on Destiny with The Taken King which has seen the voice acting totally reworked. Story elements expanded and improvements galore its certainly more a complete package now. New players are winning massively with The Destiny Collection as you guys will get a monster.
If you weren’t aware, the collection comes with:
- Expansion I: The Dark Below
- Expansion II: House of Wolves
- Expansion III: The Taken King
- Expansion IV: Rise of Iron
While the first too expansions are solid, the latter two are massive and ones I’ve wanted to play for ages. More details on Rise of Iron shortly but, to sum up my thoughts: it looks the best yet.
The more I look at the package and the delay of a few games this month, the time feels right to go back and play. Plus many friends who’ve never played are also keen on it, so new Guardians may feel like joining too.
I’m also interested to see if there is any hint of what’s coming in Destiny 2 which must be the next big thing announced. Breaking away from an engine designed to work with last gen consoles is only going to be a positive step for this game.
Rise of Iron Details
Destiny expansions have come and gone and only The Taken King last year really stood out to me as something worth playing. Even then, it was more of a giant fix than anything with Peter Dinklage replaced with Uncharted Legend Nolan North (more on that later) and many more changes.
But the details on Rise of Iron Made me stand up and take notice of Destiny again, and after the video below I knew I was going to revisit it.
If you are not sure what all the fuss is about, check out all the official details below on what you get with Rise of Iron. If not, check out my impressions returning to Destiny below.
Rise of Iron Features and Video
New Campaign Story
The wall which stood for centuries along the southern border of Old Russia has collapsed, a battle-scorched reminder that our enemies still seek to destroy us all. Fallen mutants now scavenge the tombs of the Golden Age, and the plague they have unearthed in the wastes is more dangerous than even they understand. Join Lord Saladin. Journey into The Plaguelands. Learn the fate of the Iron Lords and stop the growing threat before it is too late.
Destiny: Rise of Iron includes a new zone on Earth featuring all new areas to explore, a new enemy faction to combat, new activities and patrols, and secrets to discover. Players will also reopen a long abandoned fortress to serve as a new social space for Guardians who answer Lord Saladin’s call to action.
New Zone: The Plaguelands
An all-new setting on Earth, The Plaguelands. This area near the Cosmodrome has been quarantined for centuries. Now the Devil Splicers have broken through the walls, dug deep into the earth and found technology of almost limitless power. The Splicers are using this forbidden technology – SIVA – to transform the region to fit their twisted desires
New Social Space: Felwinter Peak
From their mountain fortress atop Felwinter Peak, the Iron Lords once ranged across the planet, battling the Darkness and protecting the survivors of the Collapse. After the Iron Lords fell, so too was their fortress reclaimed. Now, new Guardians must make the icy climb to reclaim the snowy mountaintop that looks out onto The Plaguelands, and establish a new base of operations in the fight against the Fallen Devil Splicers
New Enemy Faction
Every Fallen House has Splicers – body hackers and bioengineers who fuse metal and flesh – but The Devil Splicers have uncovered the ultimate technology, SIVA, a Golden Age breakthrough in self-assembling, self-replicating nano-technology. The Fallen have always worshiped machine gods, now, armed with SIVA, the Devil Splicers are becoming machine gods themselves. Confront the Fallen Devil Splicers in The Plaguelands, find the source of the SIVA outbreak, and contain it at any cost.
New Six-Player Raid (live September 23)
Deep below the earth lies the true source of the SIVA outbreak, guarded by the most zealous and powerful Fallen Devil Splicers. Six Guardians will plumb the depths to stop the threat at its source. Should they emerge victorious, they will return to the surface wielding powerful new SIVA weapons and armor.
New and Updated Strikes
Guardians will be able to experience a brand-new Strike called ‘The Wretched Eye’ which will have them pursuing a SIVA-infected Fallen biologist into a hive-controlled missile silo. Players will traverse Plaguelands stamping out the growing SIVA infestation and stumble upon a twisted experiment in progress. There will also be two redesigned fan- favorite Strikes making their return, The Devil’s Lair and The Summoning Pits.
Private Matches come to Destiny
Private matches – a new mode that will allow solo players or parties as large as 6v6 to form in a private lobby and choose the map and the PvP mode they want to play before jumping into the action. The keys to the Crucible are now in the player’s hands.
New PvP Maps and Mode
Competitive players can jump into the action with a brand new 6v6 objective based PvP
mode called ‘Supremacy’ where players collect the crests of defeated enemy Guardians to score points while also denying the opposing team a chance to score by collecting the crests of fallen teammates. Rise of Iron will also feature three new PvP maps.
All in all, there is a lot here on paper at least. Let’s hope it materialises in hours of gaming to enjoy as I return to Destiny 2 years on with a new character…
Rossco Revisits Destiny!
I’m back with the Guardians and this time I’m greeted with a slightly more jolly sounding Ghost and still wonderfully designed visuals. First impressions, it’s good to be back!
— MGL | Going to EGX🎮 (@MyGamesLounge) September 20, 2016
There is a whole lot more to Destiny now and that is evident to see from the moment you get going…. And before you get going! Be prepared for this one gamers! The update for me was towards 40GB. I realised this at 10pm and it wasn’t finished for hours, so if you intend to play at a certain time get it downloading as early as you can!
But eventually I got going, and I was back in Old Russia as a revived Guardian by good old Ghost.
My first concern here was the change to Nolan North in Ghost and the worry that something may have been lost in the switch. This could not be further from the truth. I like Peter Dinklage 2 years ago, he was cool but, as a proper game actor there is no one better than Nolan North.
I hope Troy Baker isn’t reading that!
It works very nicely and his more perky tone works better for me and I’m enjoying my restart as this time I take on the game as a Titan. Warlocks are still cool but a change felt appropriate.
What is working well after a bout 4 hours of replay following my 30 or so previously, is the sheer amount of things to do. Destiny originally felt bare, there were a lot of places with not much going on but the same enemies spawning in the same places. This element remains of course but there are a lot more missions to take on with the map right away.
Additionally, with the Spark Of Light in your inventory your guardian can move right up to level 40, instantly! That felt pretty awesome to be honest, plus there were a number of top class weapons dropped in my inventory. It really was a zero to hero moment.
But the positive thing here is you still need to earn abilities and upgrades so you will get rewarded for taking on the low level missions early on, and it’s certainly worth getting on with the story right away.
With Rise of Iron in there on Earth you have a really tempting mission hanging right there for you to get involved with. The now location looks massive and the new enemy impressive. I need to do more before I pass a verdict on, but on first impressions it has a lot going for it.
For a 40gb update it should too!
Some flaws remain however, the enemies are really well designed and look great still. But after you’ve killed your 100th member of the Fallen you really stop caring. Destiny 2, when it inevitably comes along, needs to use some procedural tech to mix up the look of some enemies and how they appear too. A few trips to the same locations and you can turn, point and fire with your eyes closed and enemies will fall.
It’s still on the predictable side, even though the shooting gameplay is top class even now.
So, to my original question, is Destiny worth playing now, after all this time and the changes? On first impressions I’d say there is more reason to go back now more than ever. I had a lot of fun on my first day with this final package Bungie have provided and, yes core flaws still remain, but it’s still very worth your time.